Content tagged rotate

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How do I align the player sprite with a rotating sprite?
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On getting a Game Over my player sprite is supposed to align itself so that it's just overlapping another sprite. This works fine when the sprite is static, but...

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How do I flip weapons while rotating in Turret Behavior?
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Ay bois , so, my issue now is, I have an Enemy that can shoots, but, the player can move himself up, down, left and right from the enemy direction. So, I made A...

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So I'm making a game for mobile, and the main layout will be portrait perspective for the phone. I want another different layout to be in a landscape perspectiv...

posted 4 years ago
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I'm trying to mirror an object in any way possible and it doesn't seem to work. I have tried the mirrored actions and also multiplying the width -1. Nothing see...

posted 4 years ago
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How do I achieve Galaxy Type Rotation?
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Guyz, I have a ellipse and if I put rotation behavior, then it just rotates at as it should be. But how to rotate that object as like the galaxy, please refer t...

posted 4 years ago
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So I'm trying to rotate a sprite with touch, it works. But when I touch the 1st time the sprite "jumps" to certain angle, and I don't want this, I want it to pr...

posted 4 years ago
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I'm trying to work out how to rotate objects around a moving position, while keeping the objects relative to their original positions. Currently I can rotate ob...

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I was wondering if there was a way to select what I've drawn in the animation editor and rotate it by just a few degrees at a time. Currently I can only see how...

posted 4 years ago
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How do I Rotate and Object over X seconds?
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I am trying to find the right way to make an object rotate clockwise or counter-clockwise for lets say 1 second. Basically I have a dial, and when I move the mo...

posted 3 years ago
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How do I make an object rotate to another object.?
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I am trying to make an object "on drag" rotate from it's pivot point. So how I went about it so far is. 1. I created my "draggable" object and gave it a clamp v...

posted 3 years ago

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