Content tagged platform

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140 usages of this tag
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[TEMPLATE] 3D Physics Engine
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This is a 3D Physics engine for Construct 3. Currently you can make 3DObjects that use Box Colliders for collision. Full support for customization of jumping an...

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Physics + platform
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My player sprite has physics + platform behaviour. When it jumps, the revolute joint with another object lags behind. Is that a known issue if you combine those...

posted 2 years ago
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How do I make Teleport Ability?
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How I can make horizontal Teleport ability in platform game when I jump and press button. Sounds easy but I really dont know how to do this my character stuck i...

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How do I horizontal Teleport ability?
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How I can make horizontal Teleport ability in platform game when I jump and press button. Sounds easy but I really dont know how to do this my character stuck i...

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Cyborg Order (SURVIVAL CRAFTING)
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V 1.6.0.0. The world is no longer as we know it, people struggle to survive in the wreckage of cities that are managed by an artificial intelligence that works...

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Enemy Juggling by Sword Slash?
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Player have Sword Sprite pinned to it, Sword animations damage Enemy on collision. How can I make Sword push Enemy aside and lunch it to air when hitted from un...

posted 2 years ago
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How do I make it so my character moves around the Z axis?
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Hello, So I am currently making a platformer with 2D/3D characteristics. Currently I can move my character as if he was 2D but I would like him to be able to mo...

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My games by gzoolooz
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Made a couple of portrait games so far. One is a platform game, the other is an arkanoid. You can play in the browser, on the phone. There's localization in gam...

posted 2 years ago
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So I am working on a scrolling game. Really it's just the ground that's moving and not the player. I set up the action for the ground platforms to be created ev...

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How do I add a knockback properly in my platform game?
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So I'm learning Construct 3 being new in game development & I'm trying to learn it by making a simple platform game wherein the player has to go through levels...