Content tagged physics

242 usages of this tag
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Tutorial
How to make Fluids
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The only effect required in this tutorial is the amazing Alpha Threshold created by Animmaniac . (He's brazilian like me! \o/). This is the final result: Play i...

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Tutorial
Physics and its behaviors
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While back someone asked me if I knew anything about Physics and how to bind the Ball object in the boundary. I don't know much about Physics and its behaviors....

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Tutorial
Basics of Circular Motion
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Circular motion is a constant topic in the forums, so, I decided to put together a simple and direct tutorial covering the basics. Here's what we're going to ac...

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Tutorial
Simple Anti-Gravity Concept
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Today I’ll be showing you an easy concept for Anti-Gravity in Construct 2. This allows you to flip around Gravity, so all you players and creatures will do ever...

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Tutorial
Make a tip and tilt platformer using physics
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In this tutorial, I'll show you how to make a tilt platformer using Construct 2's physics behavior. 1. Create a rectangular sprite, this will be the platform. 2...

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Tutorial
Physics: The Rest of the Manual
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This tutorial is for anyone who really wants to understand how physics works in Construct 2. A lot of this information should be in the manual that comes with C...

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Tutorial
Placing Sprites (Like in minecraft but 2D)
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Hello welcome to my first written tutorial! So today I will be showing you how to make a block placing system that will consist of two blocks (can be easily cha...

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Tutorial
Physics Game Entirely using PHYSICS
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Let’s create game entirely using PHYSICS movements. We'll not use sprites behaviour like Bullets or Player movement in Platform or 8 directions. This game will...

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Tutorial
Realistic Sparks
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This can be used for other things involving particles also! Double click in the grey of the layout. Then click particles. Then you can place the cone wherever y...

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Tutorial
How to make an "Angry Birds" style game in 9 events
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Welcome to my Beginner's tutorial, "How to make and 'Angry Birds' style game in 11 events"! I did a little experimenting and found the best way to get a "bird"...

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