I'm working on a 2P ball game with Photon. I'm struggling to sync the ball (that can move very quickly like a flipper game), it moves based on the physics behavior. First I thought I would not have to sync, physics should work the same way on both clients. But for some reason the ball behaves differently on both client so that it gets out of sync very quickly (less than a sec).
I tried to handle the ball physics on P1 client and sync a sprite on P2 client, but then there is a lag that makes things ugly. So Im kind of stuck, any suggestion on how to fix this?