IOS 8 has now been released, and represents a radical improvement in the performance of HTML5 games in both Safari and the web view for native apps (such as use...
With the recent r224 beta release, there's a new experimental option to enable WKWebView for iOS. This can significantly improve the CPU performance of Construc...
We've done two big performance tests in the past: Once in 2012 and again in 2014 . Given it's been about another two years and technology is moving as fast as e...
We've been busy building a whole new runtime for Construct 3. We aim to release an initial testing version in the near future. Before that, we have a short blog...
Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...
The latest beta update r155 introduces a major new performance optimisation: Collision cells. These can provide a huge performance boost to games using large la...
A post came up on the forum asking some technical questions about how Construct 2's WebGL renderer works. I wrote a brief overview in a reply , but thought I co...
One of the most important optimisations in Construct 2 is the collision cell optimisation . In short Construct 2 divides up the layout in to cells and keeps obj...
Often on the forums people ask questions along the lines of "Which is faster: Option A or option B?". There's no need to ask this question. You can answer it yo...
Recently on the forum it's been asked several times why Construct 2 only runs events on one CPU core. I'm not sure why it's suddenly become a hot topic, but I w...