Blog Posts tagged performance

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35 blog posts with this tag
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HTML5 game performance on iOS 8
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IOS 8 has now been released, and represents a radical improvement in the performance of HTML5 games in both Safari and the web view for native apps (such as use...

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Boosting iOS performance with WKWebView
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With the recent r224 beta release, there's a new experimental option to enable WKWebView for iOS. This can significantly improve the CPU performance of Construc...

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The Great HTML5 Gaming Performance Test: 2016 edition
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We've done two big performance tests in the past: Once in 2012 and again in 2014 . Given it's been about another two years and technology is moving as fast as e...

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Announcing the Construct 3 runtime
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We've been busy building a whole new runtime for Construct 3. We aim to release an initial testing version in the near future. Before that, we have a short blog...

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Behavior improvements in the Construct 3 runtime
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Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...

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Collision cell optimisation in r155
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The latest beta update r155 introduces a major new performance optimisation: Collision cells. These can provide a huge performance boost to games using large la...

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How the Construct 2 WebGL renderer works
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A post came up on the forum asking some technical questions about how Construct 2's WebGL renderer works. I wrote a brief overview in a reply , but thought I co...

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How render cells work
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One of the most important optimisations in Construct 2 is the collision cell optimisation . In short Construct 2 divides up the layout in to cells and keeps obj...

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Often on the forums people ask questions along the lines of "Which is faster: Option A or option B?". There's no need to ask this question. You can answer it yo...

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Why do events only run on one core?
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Recently on the forum it's been asked several times why Construct 2 only runs events on one CPU core. I'm not sure why it's suddenly become a hot topic, but I w...

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