Content tagged pathfinding

Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes.

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154 usages of this tag
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How do I stop my class d from becoming a blob?
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So, I'm trying to make it so that when the class-d in my game finds a keycard, the card pins to them, and it's placed in their inventory. However, the class-d's...

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why is the preview screen black?
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So I'm trying to make a game where a snake tries to eat you but when ever I but the path finding behavior on a sprite the preview screen turns black. Please hel...

posted 1 years ago
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I'm trying to replicate a classic game called "Deadly Duck" and I'm working on a mechanic where the ships attacking the player go to the side of the screen, "gr...

posted 1 years ago
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I am trying to pin an object to a line (much like y = mx +c). I rendered two objects (A and B) on the layout and by using pathfinding Behavior I will draw a lin...

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Pathfinding behaviour and overlapping instances
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There are some instances with pathfinding behaviour, they're overlapping when they move. Is there a way to solve this?

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How do I make pathfinding work in a turn-based game?
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I want to make a turn-based game where the player and enemies move on a grid, and I want the enemies to pathfind towards the player, then stop after moving one...

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How do I make a platformer pathfinding?
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I just want an ai that is able to chase the player until the player is either unreachable or dead anywhere in a 2d platformer environment, someone gave me a tem...

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Pathfinding and Tilemap Collision
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I have a problem with Pathfinding . I have a Tilemap on Construct 3. I've set that only cells in the perimeter of the Tilemap have collisions enabled. When I as...

posted 1 years ago
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How to create node at found path?
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Hi Team, I wish to see the found path by creating node but not sure how to do that, is there a tutorial.

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How do I create enemy AI for top-down-games?
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Greetings and first, as always, sorry for my english ;). As the headline already said, I would like to know how to create an enemy-AI for top-down-games like sh...