I made a tabletop board game a while ago that features teams of three battling each other on a grid and it turned out to be rather fun. So I thought it'd be coo...
How do I create a swipe grid move system? I want my character sprite to move step-by-step, from grid-block to grid-block. I also want my character to obey the '...
I'm working on a game with grid movement. It is a simple cube per hour. I would like to let another cube connect and thus make a multiplayer using photon. Could...
A while back, like, when first introduced the new Pathfinding behavior (I get chills remembering how awesome this introduction was at the time), I seem to recal...
Like Chess, where you have set predetermined moves for each space. In this case though, I would have a character on a grid that can move predetermined direction...
I am stuck on how to make a object move on a grid like the one below which is a 64x64 constructs default grid which I made visible. I want to click on the pink...
Like Rimworld map system is based on a grid, how'd you go about doing this in Construct 3?
When I drag my "plant" (really just a black square rn), and drop it sometimes it gets put between two lines. (image example). Is there any way to fix this?
I have a game that has simple rules...You take turns with an enemy to fill the entire board and you can move either one tile and copy the original piece or move...
I have been trying to make a tile movement style game, and I'm trying to make the enemy move to the player. In this case I'm using field of view to check for th...