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I really need your help, I'm trying to make a game where I control 3 players with point click + pathfind, I wanted them not to cross each other, that they recog...
Hey, I've been searching a lot of time here in the forums, digging for somehow related posts and answers, yet haven't found (or understood) one. I'm trying to m...
So, I'm doing a game jam yadda yadda yadda. Anyway, I have a maze that I made with a tileset, and I need my monster to get to the player in the maze. But when I...
I have a very bad problem where a pathfinding enemy that always chases the enemy goes trough the wall, this is really not a problem in a open area but in a plac...
So, I'm using moveTo with pathfind(direct) to move an enemy, there are no obstacles, but instead of moving in a straight line, the path is in "L" shape all the...
How do I make the user draw the path he wants the "player" to move? I thought about using pathfinding, I would do the entire layout as solid and when drawing a...
When I create 2 object and use pathfind to move them, they ignore each other despite the fact I use solid behavior on them and use a solid as an obstacle.
Who knows how to implement the "escape" of the opponent from the player. The situation is the opposite of the video. Blue is a player. Red is an "ai" with pathf...
I have a game that has simple rules...You take turns with an enemy to fill the entire board and you can move either one tile and copy the original piece or move...