When pulse is overlapping marble it moves and does the coding correctly, but when pulse is overlapping marblelevel2 it plays the sound, and doesn't play sound w...
Not sure whether this is a bug or a feature :-) but it makes my game not working as expected. When having. * two or more instances of. * the same object type. *...
I created a flying enemy, that chases player when it has Line of sight. I had given tween behavior to chase the player. Everything is fine, but when 3 enemy at...
I am a new for construst 3 and I have a problem. I want to make a shooting duck game. When I aimed at the duck and touch the screen, I get one point. But when m...
Is there a way in which we can get the IID of pinned object? Let's say an object B is pinned to object A. Whenever the player collides / overlaps with object A,...
It seems the overlapping or 'colliding with' condition Is'nt available for text boxes, which is odd since they've a definite edge (they can be bound to layout f...
I am using this as an example for my game. However, in addition I want to add a 3, 2, 1 Go kind of countdown. So basically, right now we are setting the flag to...
Just started experimenting with the 3D template. I'm trying to have a Sword sprite rotate around the character with a Z-elevation of 3, but when the sword sprit...
There are 10 objects in the family. I want to pick the object that the player overlaps with from this family and create an instance of the picked object. I trie...
I've customized an hex-based multiple enemy move pathfinding engine and turned it to turn based. Everything is fine except enemies overlap. Enemies are multiple...