It may sound confusing but please bear with me. I have made two different enemies on my platformer game. One with "Tiles Background" and the other one with "Spr...
Is there a way in which we can get the IID of pinned object? Let's say an object B is pinned to object A. Whenever the player collides / overlaps with object A,...
In my scenario, I'm trying to make a platform move on collision with the character. I'm using a tween to make it move back and forth but every time the characte...
I want it so when the player collides with an enemy, it subtracts from the health counter. I am aware that you have to use a Global Variable, but how exactly do...
The problem is simple: I need to give object1's Platform vectors to object2 on collision. Object2 also has solid behavior so it stops object1, thus setting it's...
I Faced today an issue that the enable/disable physic collision action doesn't trigger by the conditions I set, even I thought it's bug, but it was missing feat...
I have many instances of the same object class, each object has a variable called "objectType", this can have numeric values: 1,2,3, etc. I need that when 2 obj...