Content tagged object

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118 usages of this tag
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Spooky problem! Objects dont exist but exist...?
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This is an issue (that wasn't there a couple of days ago) and I still can't figure out what's causing this. I figured out that a level from my game was messed u...

posted 5 years ago
  • 14 replies
  • 687 views
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Huge frustration with Construct when picking objects
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I think it time for Scirra to reconsider the whole structure of Construct engine regarding the picking instances mechanism. Construct is a game engine and the m...

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  • 513 views
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I have a question for everyone that I am trying to understand but I can't seem to wrap this around my head even while reading other tutorials and post in the fo...

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How do I snap cards to a position in a grid system?
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Hello, I want to create a card game where cards can be dragged and dropped into the center grid. However, I want them to snap into place. How do I go about doin...

  • 4 replies
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When I do this, the "pre_effect" objects don't set the new position using "for each object" in this function. I tried defining using another function by forcing...

posted 4 years ago
  • 2 replies
  • 516 views

So i'm not sure what's going on but when I zoom in to try to line up objects my walls and spikes are moving. When I scroll left or right the objects seem to mov...

  • 5 replies
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What is the icon folder in the project bar for?
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I am sure I am missing it but I cant find any documentation on how to use this? Should I be using this for button or "icons" instead of just creating objects an...

posted 4 years ago
  • 1 replies
  • 911 views
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I'm trying to set up an opposition in my game where an object is bouncing between two solids. Thanks!

posted 4 years ago
  • 3 replies
  • 742 views

I'm building a targeting system where a player can double click an object and set it as the attack target. When a target is selected, I note down the peer id. I...

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Pick Object by IID / manipulate previous object instance?
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Is there any possible way how I can reference a previous sprite if there are a multiple number of them? Like picking the sprite by it's IID : Icon(icon.Count-1)...