Content tagged multiplayer

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.

422 usages of this tag
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Blog Post
RTS devlog #6: 1000 units bandwidth
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After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units and set up a huge battle. Tha...

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Forum Topic
How do I make a shop?
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I am making a multiplayer PvP game and I want to make an online shop system. I want players to sell items to each other in some sort of online market. Also yes...

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Forum Topic
Quick question about multiplayer Scirra plugin
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If I do a multiplayer game in Construct 3 and use wss://multiplayer.Scirra.Com or the TURN server (idk what will be used at the end), can players play it online...

posted 3 years ago
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Forum Topic
Using Pubnub in Construct 3
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Has anyone used pubnub in Construct 3? I had it working just fine in Construct 2, but it's not working now. If pubnub isn't available in Construct 3, is there a...

posted 3 years ago
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I've been thinking of making a sandbox game, but I'm not sure if I should make the game then add multiplayer or make multiplayer while making the game.

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Blog Post
RTS devlog #8: How to beat lag
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It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updates - as soon as a message arri...

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I live in Taiwan, and when I was using construct3's MULTIPLAYER plugin, I had a problem with some browsers not being able to connect properly, but this situatio...

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So that 'messages' don't get lost during the game, if anyone's connection is lost I want to give them the opportunity to resume by pausing everyone until they'v...

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Forum Topic
How do I do this?
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I've created a game. It's not multiplayer, but I want to implement a feature where the player chooses a nickname as guest (like most io games), and get to place...

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Forum Topic
basic multiplayer sprite animation synchronization
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How do I make a sprite animation sync on all clients (even the host) using multiplayer?