Content tagged multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.
I was working on a multiplayer game for the past week. Yesterday evening all was fine, but when I wanted to continue today, I realised that the first client ope...
Hiya, working on a multiplayer platformer battle game adapted from the real-time multiplayer example. I've noticed that without local input prediction, there's...
I want to make a local multiplayer game(that part is easy). The problem is I want the game to connect like this: So if a controller connects to player 1, then t...
On the first name of the sender of the sms and on the second the text of the sms. When I press the button, the entire text of the SMS, along with the name of th...
I am trying to build a multiplayer platformer game and I wanted to check the multiplayer example Construct has on real network. Just to note: When I test the mu...
I wonder which of these schemas I should use: 1) Have a group for all events that are host only. Have a group for all events that are peer only. And have a grou...
I'm looking for an expression like Multiplayer.MyPeerIndex that returns a number that tells me Which peer in this room am I? When someone in front of me exits,...
I was looking at the multiplayer template but I am having trouble figuring it out I wanted to make a short multiplayer shooter platformer with 4 classes or load...
How many kb/s (kilobytes per second) do you think are reasonable in a real time multiplayer game of around 8-10 people? I would like to know that per peer and t...
And another tab in the browser I connect to the room. The text should display information about how many players are in a certain room. But I see an error. I ne...