I want to make a turn-based game where the player and enemies move on a grid, and I want the enemies to pathfind towards the player, then stop after moving one...
Recently I've been trying to create a game that has floating water, and when you're in the water you switch from the Platform behavior to the 8Direction behavio...
I have been working at this for hours now. I have two idle animations for my character, idle left and idle right. How do I make it so the animation set is accor...
Hi Team, I wish to see the found path by creating node but not sure how to do that, is there a tutorial.
I am trying to create an enemy type that when it reaches the range it can attack a player from, it dashes into the player. I tried to do this with LoS instead o...
I would like to make a vampire survivors like. Just to test settings. I find an easy way to move enemies with move to or Bullet behavior. But I got a problem wh...
I have an issue with my character pathfinding movement. 1. There's two layout. 2. An Enemy character with pathfinding behaviour. 3. Two destination objects, Des...
I have a boolean with the name "Moving" and I want it to be true when the player's Car behavior or Custom behavior makes the player move using the Is moving eve...
I´m working with a tile based game, and although I{m making good progress, I hit a brick walk: I´m calculating movement using a variable AngleOfMovment for Each...
It's a project for a client, I know how to use the gamepad plugin to add gamepad support but he wants for arcade machine. Not sure why it detects the joystick e...