Hi all,
I am trying to create an enemy type that when it reaches the range it can attack a player from, it dashes into the player.
I tried to do this with LoS instead of the distance expression I am using below but I get the same exact stutter result.
First, here is my "code":
i.imgur.com/S8EODEd.png
This is the result:
i.imgur.com/GNm2oNG.gif
I don't know why the enemy (purple) moves in "steps" towards the player. I tried to chang the speed (currently it is set to 800 as you can see from the text box) while that helped, that "steps" feeling is there but it slightly less noticeable.
On a side note, the enemy has a Custom Movement behavior enabled on it but I only use it to stop enemy sprites from overlapping.
Any ideas what is going on here and what I can do to fix this?