EDIT: I solved my own problem. It was an incorrect reference to an instance variable. (See my last comment below.). I'm working on a stealth-styled mini-game an...
Will the other behaviors like Line of Sight , Timer , Pin , Tween , Sine , Anchor , Rotate , etc. Be included in the future? I've moved my current project to mo...
I was digging through the documentation and noticed that Pathfinding and Line of Sight are not available in scripting yet. Does anyone know if this is a feature...
I was making a zombie game and I made a simple "AI" get them to follow me. However, when the player enters the field of view (line of sight) of one of the zombi...
I would like to create a laserbeam. I have managed to let the laserbeam collide with a tilemap with solid behaviour, but on the edges, the laser still goes thro...
I have some problems in obtaining the expected result. In my project I have a family that contains an object, the family has a boolean variable called "active",...
I'm making a top down view zombie shooter, my zombies use the pathfinding behaviour and well, I'm using a solid tilemap for obstacles, But I've realized that th...
I'm trying to create a traffic system where cars stop when they see another. So if you have a 4-way junction, and you use LoS, the car seems to only check it fr...
So I'm trying to get my enemies to move in 90 degree angles with LOS. I decided instead of having all the enemy come at the player all at once when the state ti...
I'm actually prototyping a game with some bad guys who runs after you or your coffin (yes, you play as a vampire). I just tried for the first time the pathfindi...