Since a template must be placed in a layout and there's no UI for managing templates otherwise, I keep at least one instance of every template in a dedicated "T...
I have "layout base" with size 100*100. When I go to layout first time I fill it with content and change layout size to appropriate. When I change layouts and c...
I'm trying to replicate the clouds from the Autorrunner.Capx, but instead of going from side to side I'm trying to make them go from top to bottom. But it dosnt...
I am working a detective game, which involve having a notebook and finding clues. It's for mature people so expect blood and other stuff. So about. The problem...
Hey everyone, I've had this layout issue for a while now and ignored it, but now my game is finished and I want to fix it because it gives a slightly negative f...
I recently started playing around with Construct 3 and I'm encountering an odd issue involving Global Layers. I think I must be misunderstanding or misusing the...
First off, thanks for all of the support on the forums! I'll note that I searched forum posts and documentation and still having questions. I'm having a little...
I have an issue with my character pathfinding movement. 1. There's two layout. 2. An Enemy character with pathfinding behaviour. 3. Two destination objects, Des...
Each time I create a new "TileMap" object, it's always resized to the layout of my project. First, I would simply double-click my layout, add a TileMap object,...
I have already found out it Is'nt possible to change the layout dimensions in runtime normally, however, I am asking if there are any ways to work around this?...