I set a sprite and gave it a child sprite and set both sprites in a family with the persist behavior. It looks like they don't persist the hierarchy. Should I f...
I need to create a loop for object in family "objects" that have children "objects". In code something like this: For each objects. Repeat objects.ChildCount. O...
I'm using it with my students (both in high school and academy) and it's really straightforward for them to realise how to use hierarchies with triggers and the...
What's the correct way of pinning physics objects together at the moment? Is it recommended to use the hierarchy feature? It kind of seems to work when I use hi...
Title pretty much says it all, when I restart a layout during runtime all hierarchies on that layer just seem to cease to exist. Is there a way to make them per...
Trying to get the right coding for an object (stoplight) to spawn on a sprite if conditions are met (sprite.Value = 0). When the value increases to 1 or higher,...
I've spent way to much time trying to figure out how this was done. I'm a complete Construct 3 noobie moving from another game engine. I want to play around wit...
How to add child to hierarchy with script? I tried like this: Rn.Objects.OBJECT_A.CreateInstance("Game", 100, 200, true); OBJECT_A.AddChild(OBJECT_B); But nothi...
I was wondering why I can't create a hierarchy between a sprite and a tilemap, I really frequently use the hierarchy system to spawn for example a dungeon room...
I want to make some preset modules for creating platforms for my platformer mixing the new Template feature and the Hierarchy one. Thing is, Tilemap doesn't sup...