I have an object that I create with 'Create Hierarchy" ticked. This works fine, but when I try to remove part of the object from the parent (Using 'remove from...
I have a Family of enemy Sprites. I have created them on one of my layouts (not the one I'm going to use them on) with a hierarchy of other Sprites I use as buf...
I want to set Text Input as child object of Sprite. But currently hierarchy Is'nt supporting these objects. I used pin behavior instead but its not accurate. Se...
I need to check if an object has a child which is a specific type of object, but it seems there's no condition for this, and I can't think of a workaround, is t...
I have 2 objects on different layers. These objects are sprites and lets say they've a circular shape. They partially intersect and so the player clearly see th...
I was wondering if there was a way to z-sort multiple object types using the system action "zSort" and benefit from the performance of it instead of relying on...
On the Pin Behavior page of the Construct 3 Manual, we can read that Scene Graph is a modern built-in replacement for the Pin Behavior and we are encouraged to...
Like the title suggests, I'm want to create a game in which a menu displays on the right-hand side of the screen. Depending on which button is being clicked on...
Id like to use a layout as a repository to design and store all of my complex game items. They're made of an Element sprite with a container filled with Objects...
I have a bunch of sprites called MoveMapper, they're all children in a chain. Something like this: P->C->C->C->C->C. I start at P, run some code, and if a boole...