I've spent way to much time trying to figure out how this was done.
I'm a complete Construct 3 noobie moving from another game engine.
I wanna play around with customizable/buildable vehicles.
And the closet I've found was the "Tank movement" game template.
Any help would be appreciated, even being pointed in the right direction in the Manual, or a tutorial.
In case I was not clear enough. The tank is made up of multiple 3D basic shapes to build the player/tank. Squares, Wedges, Etc.
Thank you for your time in advance!
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I found the above link recently. So what I am trying to do is a 3D Hierarchy that can be assembled I guess. Now that I have an idea of of what I am trying to do, will be back with results hopefully soon.
Manual Pin - construct.net/en/make-games/manuals/construct-3/behavior-reference/pin
Manual Hierarchy - construct.net/en/make-games/manuals/construct-3/plugin-reference/common-features/common-actions
Time to figure out tracking independent stats/variables across different pins/children :/
I know it's been awhile but this is what helped me the most recently!
Hope this helps someone like it helped me :)
Didn't even know the term scene graph until yesterday.