Var promis = FBInstant.Context.GetPlayersAsync(); Promis.Then(function(players) {alert(34256);}).Catch(function() {alert(3452);}); }. But no response why?
On Arduino theres the Map function, it gets a range and converts it inside another range (this page shows it ). Is there any similar function on Construct? I wa...
Finally I am making good use of functions. I used to fear them but now I love them. However, I know there's more to them than I know. Basically, rather than rep...
How do I generate m. Ultiple instances from a single object, much like a tree grow up?
Since I can't return an array of values from a function, I believe my only choice is to set values and in various global arrays. This produces "code" that's ins...
I'm finding it useful to put complex object data in string instance vars as Json. I've got this working well in my function events (onFunction) when I only work...
I want to change one sprite into another, for example: Player presses G, spriteA(the player) becomes spriteB(still the player but with a different look of cours...
We've been working hard on a complete redesign of Construct's functions feature! Previously the Functions plugin was used for making functions in events. As of...
The new built-in functions are excellent! I think this design is overall much more usable and tidy. First question: The old functions used to be able to check t...
We recently introduced a new redesigned functions feature for Construct 3. Check out that blog post in case you missed it. We have a few more things we wanted t...