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I'm finding it useful to put complex object data in string instance vars as Json. I've got this working well in my function events (onFunction) when I only working with one JSON object. I'm trying figure out how I can JSON.Parse and then edit/set values when working with a few JSON objects all in same onFunction.
Have you done this or can you suggest a way?
Hi, you can place in your game, 1, 2, 3, 4........ object Json, Array, etc....
You then name them as you wish, you access them like any other object !
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Oh duh, you're right. That should work fine. Thank you dayvid86!