functions if you look at them have parameters which you can define

the order of those parameters are 0 = being first 1 = being second and so on, you can add a N numbers of parameters

in order to set a value at a surtain parameter you do the plus sign on the call function .. or set function .. and a parameter is added then u add a value in it being it text or number.

then to use the parameter u call its position from top to bottom, if its the 1st on top then u use 0 as explained above if its the 5th parameter in order u call it by using 4 and so on.

the order of the parameters follows the same numerical order as loopindex... they count starting and including 0 not from 1.

take for example a function named "set_stats" with 5 different parameters

and we do the parameters like this

0 = 100

1 = 10

2 = 5

3 = 200

4 = 50

lets say the stats are to be set for a character with the following variables defaultHealth, Strength,

Stamina, Defense, Coins.

then when we call "set_stats"

C :< Call Function "set_stats"

--------------------------------A :< set player variable defaultHealth to function parameter 0

--------------------------------A :< set player variable Strength to function parameter 1

--------------------------------A :< set player variable Stamina to function parameter 2

--------------------------------A :< set player variable Defense to function parameter 3

--------------------------------A :< set player variable Coins to function parameter 4

Building a game is a pain ^_^ ...