I found a nice Match 3 tutorial that uses Functions. It was written for C2 but I figured it should be applicable to C3. Aaaand I got stuck when it came to funct...
I wanted to run a function 50% of the time, so I was able to do this: Tickcount % 2 = 0. I was also able to use: Unixtime % 2 = 0. Are there other things that I...
The old function system was more rudimentary but in some ways a lot more flexible. I used to take full advantage of the fact that you could call a function will...
Since I'm a designer and not a programmer, I'm often lost in programming logic (even in Construct!). With the help of some users here, I was able to implement a...
So I have a big problem. I have a project that I need to export using C2 runtime. But it uses new function blocks. Is there a way to enable the deprecated funct...
I'm currently out of nerves for thise one. After testing this out the whole day today, I finally managed to find the problem, but I have no clue why it even hap...
In the Actions only x position is changed, So instead of repeating all actions I created a function and put all actions there with parameter "pos" to change x p...
Right now, I have damage for an entity set up like this: Obviously setting something like this up for the many enemy types planned would be awful on my part, so...
I have a PlayerDeath function that I call when my Player object hits a spike or falls off the screen (out of layer bounds). Inside the PlayerDeath function is a...
I'm having some problem with a process that I'm trying to achieve. I have a sprite, and a family that contains 100 tiled backgrounds. In each sprite in the layo...