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In the sounds folder I have the following structure: Sounds/player_1/. Sounds/player_2/. When the user selects the character they want to play with I set a glob...

posted 6 years ago
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In the sounds folder I have the following structure: Sounds/player_1/. Sounds/player_2/. When the user selects the character they want to play with I set a glob...

posted 6 years ago
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It's really simple I'm trying to use an iframe to navigate to my project directory which has webpage files in it and have iframe show the webpage at runtime. Ho...

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How do I open a folder in the file explorer with NWJS ?
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I'm using Construct 3 and I would like for the user to access to a given folder in his file explorer (both on windows and mac) when he clicks on a button. My ex...

posted 6 years ago
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How do I get SaveStateJSON to write to a file?
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I have a problem with SavestateJSON. When I use it on a save complete condition no JSON is outputted to the desired output location. It just empty. Any ideas wh...

posted 5 years ago
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Icons folder documentation
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I'm curious on how "Icons folder" works. I understood the folder contains a list of default icons with different sizes. There's one icon ("loading-logo.Png") th...

posted 5 years ago
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DELETE animation Folders + Drag to Root ?
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I try to organize and clean up my animations on the sprites on my project. I decided that some Animations should be on the ROOT and in some cases I don't even n...

posted 5 years ago
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Failed to open project folder please help
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So I'm working on a game for my FYP and today I tried to open the project and it says "Failed to open project. Check it is a valid Construct 3 folder project."....

posted 4 years ago
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I'm Brazilian and I'm translating using Google Translate! Well I'm suffering theft of sprites and some sounds from my game, is there any way or method to hide t...

posted 2 years ago
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Get Construct to use Relative Paths in Files
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I use a CSS file (buttons.En-us.Css) to customize my buttons and set them via the background property. In order for Construct preview to work properly I have to...

posted 2 years ago

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