Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
I have a question about the script files. If I have an instance and want to listen to a drag event, how do I know the name of that drag event in the addEventLis...
I encountered this issue and I wonder what your take on it might be. 1, make 2 overlapping buttons on separate layers. 2, register tap event handlers for both -...
If you look at the image, I have it set to whenever I pick up a fireball powerup, the instance variable will change to "enabled" and activate the group that let...
Construct 3 free version is very good, and with 50 events I am able to make a Super Mario Game, But, I would like to make more enemies but I already reached the...
I’m trying to learn how to write complex conditions in Construct 3. For example, I want to write something like (a and b) or (c and d), where a, b, c and d are...
First off, thanks for all of the support on the forums! I'll note that I searched forum posts and documentation and still having questions. I'm having a little...
I love that Construct 3 has introduced the ability to write scripts in JS. It's a great opportunity to increase the complexity of the project. But I've noticed...
As in the image below the 12th event is triggered when a drag and drop operation on the "dart" object is dropped, after that if you touch the screen again and e...
First of all, VERY happy to have typescript running instead of vanilla Javascript! I spent today converting my existing project and I was able to convert most o...
I want to create outfit sprites attached to the characters and adjust the animations accordingly. In your opinion, which one is more efficient? From the followi...