Blog Posts tagged construct3

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159 blog posts with this tag
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GGJ19 Wrapped Up - You Guys Rock!
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More than 250 games made in Construct 2 and 3 were submitted to this year's Global Game Jam, which we think is a fantastic effort by you lot. It's lovely for us...

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Construct 3's new redesigned functions
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We've been working hard on a complete redesign of Construct's functions feature! Previously the Functions plugin was used for making functions in events. As of...

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More about Construct's new functions
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We recently introduced a new redesigned functions feature for Construct 3. Check out that blog post in case you missed it. We have a few more things we wanted t...

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I made a text renderer for Construct 3
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Today, on the french Construct Community, this message was posted: The server recently started organizing small very short contests with very weird themes where...

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Introducing JavaScript coding in Construct
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We're excited to announce a major new feature for Construct 3, allowing you to write Javascript code in the editor! You'll be able to start off with snippets of...

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Tutorials, collisions and updates
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I decided to be a bit more active on this blog. Making one blog post every 3 months isn’t really great. Today I want to talk about that. For the longest time I’...

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A proposal for Javascript scripting in Construct 3
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Scirra has recently announced and then released a new feature for Construct 3: Javascript coding in the editor. I was extremely hyped by this announcement and c...

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The Construct GAMEE Jam returns!
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Remember last year, we teamed up with social gaming company GAMEE to bring you a gamejam? Well, we're going to do it all again! That's right, GAMEE are back wit...

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Introducing the Construct Stream Companion Blog!
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Some of you may already be aware, but recently we launched our very own Construct Team Twitch channel! I'm very excited by all of this, streaming is something I...

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Let's make a game that's Definitely Not Pokemon
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In the introductory post for this blog, I mentioned the fact that there's a long-term game project in the works to go along with our new dev streams. Well, in t...