Blog Posts tagged construct3
Our latest and greatest product that allows you to make your own games in the browser!
159 blog posts with this tag
Construct Classic was released in October 2007. Construct 2 followed in February 2011. Now we're coming up to four years and 200 releases later, we feel it is n...
We knew yesterday's announcement would be a surprise for many, but we wanted to be clear about it up-front to remove any doubt or speculation. Now we're ready t...
There's just one more thing to announce this week, before we plough in to all the new features. Mobile and tablet devices are taking over the world. They've bee...
To say this was by popular demand would probably be an understatement! We're pleased to announce that Construct 3 will include a Scirra-hosted service to build...
We've got a great new feature to share with you today: Live Previews are a new way to quickly preview the effect of various plugins and behaviors directly in th...
Construct 2 users often design very large projects. When things start to get complex, it can be hard to answer questions like "where is this object used?" or "c...
One area with major improvements in Construct 3 is support for web fonts . These are downloadable custom fonts often used in web pages, but also usable in HTML5...
Running the Construct 3 editor in the browser changes a lot of aspects around how and where you save and load projects — And we've also used this to bring...
Many games use array, dictionary or text-based formats to store data related to the project. For example an RPG may make use of a table of characters and their...
Since Construct 3 runs in the browser , you may be wondering how addons (like third-party plugins, behaviors and effects) are handled. Fear not! You can still i...