Hi all,
I am trying to check whether a boolean is true each time the player presses Z and, if this boolean is true, and the player presses Z again, inhibit the function it calls from being called again.
I have used booleans to inhibit actions before but for some reason in my current set up the boolean condition is being ignored and the function is still called.
Here is a screenshot of my configuration:
Why is the boolean condition being ignored?