Challenges with Local storage - can't get "exists" and "missing" to trigger

0 favourites
  • 5 posts
From the Asset Store
"Easy Local Notifications" enhances games with customizable local notifications.
  • Hi,

    can anyone pot why the "exists" and "missing" in the following code is never triggered?

    I have the exact same code in a Construct 2 project, where it worked fine, but for some reason, in my Construct 3 project the code is not triggered in either of those conditions??

  • Check item ..."_Course_data" exists

    On item ..."_CourseData" exists

    It's not the same?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Check item ..."_Course_data" exists

    On item ..."_CourseData" exists

    It's not the same?

    The first is an action that starts the check while the second is a condition that is triggered when the check is done.

  • So if you change Check item ..."_Course_data" exists to Check item ..."_CourseData" exists it doesn't work?

    Edit: I didn't ask if it's the same. I was pointing out that spelling is not the same and assumed that was the problem. Det kanske beror på något annat, jag vet inte :P

  • So if you change Check item ..."_Course_data" exists to Check item ..."_CourseData" exists it doesn't work?

    Edit: I didn't ask if it's the same. I was pointing out that spelling is not the same and assumed that was the problem. Det kanske beror på något annat, jag vet inte :P

    Thanks for clarifying. I must have stared myself blind on the issue being construct 2 vs construct 2, so I did not see the obvious :).

    I apparently works now when all references are the same as he file name ;)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)