Content tagged c3-runtime
The new Construct 3 runtime was launched at the end of 2018. It has large performance improvements over the previous runtime.
When we first announced Construct 3 , we said we'd focus on redesigning the editor, and carry over the same runtime as Construct 2. This was a wise choice given...
We've been busy building a whole new runtime for Construct 3. We aim to release an initial testing version in the near future. Before that, we have a short blog...
One popular request for Construct has been to be able to use formatted text (different text styles in the same object). As part of the new Construct 3 runtime,...
The new runtime has been completely rearchitectured. It's forwards-looking to the next years of the web platform. Here are some of the ways it's fundamentally d...
Today marks a major milestone in the development of Construct! In the Construct 3 r95 beta release you can now try out the all-new Construct 3 runtime. This is...
The latest beta of Construct 3 includes a major new optimisation for the C3 runtime: It now compiles expressions to Javascript. This improves even further the a...
Shortly after finishing the expression-to-JavaScript compiler , I realised a couple of the performance tricks we used there could actually be applied to conditi...
Construct's debugger is an essential tool for testing your game and diagnosing anything that's not working like you expected. It has advanced tools for viewing...
Back in April we first released an alpha of a brand-new runtime for Construct. This has been completely rewritten from the ground up and brings huge performance...
We've been working hard for most of this year on a complete, ground-up rewrite of the runtime engine (the part of Construct that runs your games). This is a hug...