I'm making a platformer game with the Player using Platform movement. I've set up a bullet system where holding down left mouse fires a stream of bullets which...
I'm trying to make a visual tunnel effect by drawing lines of color between 3 bullets that move from the center of the screen and outward. I want every new bull...
I don't want to be able to spam my bullets. I want to have a 0.4-second cooldown between shots. How do I do that?
Struggling with this one a little bit for some reason. I think it's to do with the negative values for Bullet.AngleOfMotion but here's what my code looks like....
Currently in my game, you can click however fast you want, and every time you click, a bullet with spawn. I want it to make the player wait, lets say, half a se...
Okay. I've seen a few different workarounds for homing behavior, but none are what I need. The player object spawns 10 homing "missiles" (objects with bullet be...
Hey, I'm currently working on a bullet hell game and right now I'm prototyping some bullet patterns. The events I am using are pictured below in this screenshot...
This is my problem, I need to my enemy to shoot only one projectile at me, but he is shooting multiple projectiles. How do I fix it?
I am trying to make an enemy shoot different amount of bullets at the player. For example, lets say I want to shoot 3 bullets at the angle of the enemy towards...
I'm making a sort of tower defense, and one of the tower sends "bouncing" lightning. The way I wanted to go about this was to make the tower have a turret behav...