I have a problem. I want create FPS and I dont know how set bullet angle for Y axis? Thank for help.
For a game, I'm using the Touch object to move a character. I want its movement to match the finger's direction dragged across the screen. The two solutions I'v...
I try to create a tower defence game and meet an issue. I want to add a multishot tower and I did it, but bullets fly to another tower.
Ok I have a problem with my shooting mechanic. I don't use "every x seconds" for shooting because it's really innacurate because of the way the time lapses, so...
1. I want to limit the player to one bullet at a time. Meaning that bullet must complete its journey (either impact with target or leave the screen) before anot...
Or, if that's not possible, how do I create a player-character that is moved with arrow keys, that doesn't only move on 8 directions statically, but rather slid...
So take the asteroids template for example. In that template the bullet speed is the same regardless of the player ship current speed/moving angle, but how coul...
So trace sprite spawns behind a bullet so often, so it looks like trail. It is common way to make trail effect. Bullet stepping is needed here because bullet mo...
I have following code after I spawn a bullet: Const angleDict = { "up": -90, "left": 180, "right": 0, "down": 90 }; Const player = runtime.Objects.PlayerFamily....
Whenever I shoot a bullet and have it redirected to the mouse it does it to all of them. I have never had this problem before and couldn't find a fix online. As...