I'm making a game where the background is the floor, and everything is 3D. The character moves around on the floor/ background, and the 3d blocks around it are...
I want to give my character some advanced movement, so for this I want to scrap the use of the Platformer behavior and remake it myself through events. Where ca...
I'm using the turret behaviour on a sprite, and while it works, it also rotate the sprite. Is there a way to leave the effect on without the sprite rotation? I'...
So I made an enemy and they're supposed to float up and down (while moving across the screen). I noticed if I have one in the layout the moment I test the game...
So I am making a bullet hell and I don't really like the randomness factor added to the bullet patterns on the game because of delta time, and i've been wonderi...
Would you like to have an option to save your behaviours properties and add it to different objects in 2 clicks? I've created an idea of this feature, so if you...
Me does anyone know this solution for all latest constructs? I want to make one of the words in a text object have a different color. I came across the same pro...
I wanted to add double jump to my game, so, naturally, I used the native double jump feature for the platforming behavior, but I realized that if I just fall of...
One thing I have noticed in Construct is that when using the "Set enabled" action, the next option will sometimes be a checkmark box to enable/disable, but for...
I am making a 2D football and I have used the bullet behaviour on the ball and solid on the player this way when the ball hits the player it bounces off him aga...