Content tagged behaviours

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82 usages of this tag
  • 2 replies
  • 346 views

Hello, I'm making a small game for mobile, I'm greatly inspired by Clash Royal for game play. I would like to know if it is possible to ensure that 2 objects th...

posted 1 years ago
  • 2 replies
  • 222 views
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How do I Make a sprite move to a point (on its own)?
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I have a VERY simple process I'm trying to do, but I'm really struggling. I have a super simple prototype I'm building where a pillar constantly rises, and you...

posted 1 years ago
  • 38 replies
  • 4.1K views
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Helloooo ! I've been making games for 10 years using various engines including Construct. They're played by millions of people and showcased by the biggest gami...

posted 9 months ago
  • 1 replies
  • 182 views
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Can behaviors Draw (editor only)
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Is there currently a way for a behavior to draw stuff to the editor. Thinking of like helper gizmos. To visualize thing in the editor?

posted 8 months ago
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  • 172 views
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How do I use the WASD keys with the platform behaviour?
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I'm making a multiplayer game w/ 2 characters, one on arrow keys and one on wasd. I'm using the platform behaviour for both characters, but the platform behavio...

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allowedPluginIds but for behaviors?
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Currently object param in aces can have an optional allowedPluginIds property that filters the selection based on the plugin type? Is there an equivalent to thi...

posted 7 months ago
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  • 167 views
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Getting Behaviors in TypeScript
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How do we get behaviors on an ISpriteInstance subclass in TypeScript? When attempting to get the behaviors property of my subclass, I see the following error: H...

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SnapTo v2.0 - Zelda Camera System
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You can get this plugin on discount over Itch.Io. Now you're able to enjoy a more featured plugin, with more control using tags, free camera mode and a "zone"/"...

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  • 105 views
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I want my character to move through the path. But what I want to achieve is different from the examples in the "pathfinding" behaviors guide. In the image there...

  • 3 replies
  • 90 views

I'm trying to make an enemy sprite (a mushroom) move towards the player. The bullet is working properly moving towards the player, but then the sprite is rotati...