Is it even possible to wrap the screen when it goes out of bounds of a layout, seamlessly? Because I want to make a game that allows the player to walk in one direction and end up coming back from the other side.
Tell me how to wrap the screen and how to make the screen follow the player.
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Use Wrap behavior.
To make it seamless, you might need to clone the edges of your layout (half a viewport's worth) on each opposing side, left/right and top/bottom.
Is it theoretically possible for layouts to be configured as wrapped around cylinders or toroids instead of on a flat plane (which would allow for true seamless wrapping) or is this fundamentally incompatible with the underlying architecture that C3 is built on?
DanyCraftYTIn future, please don't make duplicate topics if nobody has responded to your original post. I've locked your other thread in the C2 forum as a duplicate of this one.