Building "Strategy" Browser Games

A single chapter from the "Construct Starter Kit Collection" workshop for social studies or history classes.

A single chapter from the "Construct Starter Kit Collection" workshop for social studies or history classes.

Building "Strategy" Browser Games

  • $9.99 USD

    Single copy of this EBook provided for one reader

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Releases

  • 2.0.0.1

    Released: 20 Dec, 2023

    Included newest Construct3 features released in 2023

  • 2.0.0

    Released: 15 Dec, 2023

    Book information re-sequenced; Minor spelling and grammar corrections; ARRP Player Guide added as an external file for distribution; PDF compression is used for faster downloads.

  • 1.0.0.1

    Released: 13 Nov, 2023

    First edition release corrections. - missing C3 chapter 5; added. - C3 sample links corrected.

  • 1.0.0.0

    Released: 11 Nov, 2023

    First edition release corrections. - missing C3 chapter 5; added. - C3 sample links corrected.

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Discover how to create Strategy games using instructions from this chapter of the "Construct Game Starter Kit Collection". You`ll discover that "Strategy games" outperform all other online games by 3:1! This workbook is perfect for novices, experienced web developers, and anyone wanting a bespoke "military conquest" games.

When you complete these 10 tutorials, you'll have a production pipeline that creates as many different "Military Strategy" games as your imagination can dream of -- as seen in the Video above! Histroy & Social Studies teachers can easily create historical events to support their lessons. (Examples are provided in the Instructor Workshop Edition!)

I'll guide you through 10 sequential lessons for either Construct2 or Construct3 -- that create several styles of "Military History" and "Abstract Strategy" games using my Game Recipes™. By the end of this student workbook, you will have several fully functional Strategy game prototypes with "importable maps and NATO military symbols" -- not just a copy of my game, but your very own product(s) using your own gaming assets. You can download all the lessons' code from the supporting website, and bonus User Guides included with your student workbook purchase.

The bonus User Guides content, download examples, and source code references show how to do every single thing in this game design workbook, so you can copy and paste any example into your own productions and then modify those artwork resources for your own purposes. A "General Game Licenses" are included in this book if you wish to deploy only my "Rogue Prince™" demonstration game as a C2 version website.

The Instructor's Workshop edition - sold separately - has lecture presentation materials and several Instructor's Guides. Instructors earn commissions per student book sold from their workshops. This is a perfect package for after-school computer club projects, social studies, and history classes!

This extraordinarily comprehensive 260+ page workbook will teach you how to:

  • Use either Construct v2 or v3.
  • No 3rd party addons!
  • Flexible Game Mechanics system for customization. Add game rules in a private Administration GUI.
  • How to integrate "Strategy" game mechanics with other game genres such as RPG, first-person shooters, Educational content for social studies or history, and "Simulation" Development!
  • Deploy your finished game as either a "Progressive Web Application" or "Single Page Web Application" for any device.
  • Analyze current business demand for this game's genre, how, and where to deploy it.
  • Automatically generate various game map-boards grids (squares or hexagons) with terrain features using standardized NATO military symbols.

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