Explore our store and support our creators
A skin plugin and behavior to add a skin system in your game.
Free sample provided for non commercial works
Skin it is a pack containing a plugin and a behavior that will allow you to easily implement a skin system in your game.
A skin group is a global plugin that will contain every information about a set of skin. Each skin contains a number of subskin that you set up yourself.
You can have multiple skin groups for categorisation purposes, and each group is referred to with a tag that you need to set up in the skin group's parameters.
Each skin group allows you to get a random skin and a random subskin from a given skin.
The behavior will allow you to attach a skin to a sprite.
The default skin is whatever the sprite contains before the skin gets attached.
A sprite can hold multiple skin behaviors, each with its own properties. The skins, then get layered following the behavior order, from top to bottom.
A skin, as it is also a sprite, can hold a skin too.
Demo: skinit.surge.sh
In the demo, you will find a wearable equipment system.
You can also make a regular skin system where the character gets entirely replaced by new skins.
You can also make an NPC system where every NPC is the same sprite, but the visuals get replaced by a skin.
Skin it basically separates a sprite from its texture, making anything with dynamic texture relatively easy to set up.
The skins never need to be loaded as well. They only need to be stored in an object bank layout to have a model for creating them. You can also decide to use different resolution skins by resizing them in the object bank.
Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.
Download the free sample for review and use under the Free Sample License.
15 files in 3 asset packs for one price