Zathan's Forum Posts

  • Hi,

    I know that in the How do I FAQ there is a system like this, but it have several bugs on the collisions between the box and the player.

    If I increase the speed of the player when he is interacting with the box, one begins to 'repel' the other...

    The system is very cool, but just don't work as we really want.

    So... someone already worked on something like this?

  • Remind me of Thomas was alone.

    Yup, it was my inspiration for the art

  • Hello,

    I'm very proud to say that my first serious project is now live on Indiegogo (a lot of work on that)!

    To know more about it, visit the campaign: http://igg.me/at/kanyekiddo

    Thank you!

  • Node-webkit is the one I was referring too, it is built off a browser.

    If your game depends on resolution to look its best or have various levels of graphics you want to show off then by all means allow the user to set resolution. Otherwise pick what your game looks best at. For most games unless you made your sprites pretty small they are going to scale up rather nicely anyways.

    Hmm hehe

    Thanks, dude!

  • If your doing it in Construct2 then it only needs to be as big as what looks good in a browser, from what I understand, even the Windows port still uses the Chrome browser workings.

    My space shooter (in my sig) was done in like 800x400 and it sizes nicely in a browser windows at full screen. It really depends on how awesome your sprite images are and at what resolution everything scales right for you.

    But what about a desktop game, exported with node-webkit?

    It doesn't need a "choose your resolution" option ingame?

  • What is the best way to achieve a cool result on pc? I'm making a platform game with the "window size": 1920x1080.

    Thanks.

  • Ditto There's already two fees getting a game to the Steam, first the C2 license, then integrating a Steam plugin, then the Greenlight fee, and then the Greenlight process. I really doubt that another step would accomplish much.

    What 'steam plugin' must be integrated to the c2 project?

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  • Ah, ok!

    Thanks dude

  • I want copy a layout tab but without use the same event sheet. I want a new for this layout..

    There is a way to create an event sheet for this new layout?

  • SteveKane

    I think it's fine using Bullet Behavior here. Using an "everytick scrolling" will not improve much.

    But if you want the everytick method, use dt together.

  • Problem Description

    The new "jump sustain" feature only works with the 'default controls' activated.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/191 ... inBug.capx

    Description of Capx

    Test with two sprites using jump sustain. Just the one in the left with default controls activated.

    Steps to Reproduce Bug

    • Just jump <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    r180

  • Have you tried with an "else" statement?

  • hehehe thank you, guys

    Now I get it.. in fact, it's very simple.

    As Drakkith Said, "Construct 2 runs events from top to bottom".

    So, without the else in this case, there is nothing to stop the third line of execute.. it will always execute both lines.

  • I'm just making a simple pause menu. The events:

    WITHOUT ELSE

    This was my first try... for whatever reason, doesn't worked. So, I tried with an "Else":

    WITH ELSE

    And it works fine '-'

    So... my question is: the two methods isn't the same thing?

    Thanks.

  • Scirra Steam Plugin! Please make it happen.

    Yup!

    Of course.. it shouldn't be so easy, but it's extremely important. We need something like that to make our games to steam.

    I know it isn't NECESSARY, but that makes a huge difference.