Zathan's Forum Posts

  • 1 - Any idea why is this happen with my text?

    2 - Is possible to hide the cursor on node-webkit?

  • ffman22

    Thanks ^^

    Awesome main menu and run at 60 fps on my laptop.

    Do you have a video of the game?

    Thanks for the information ^^

    Not yet

    But I'll be releasing a demo for my greenlight campaign in +/- a month and half.

    Mac OS 10 - Chrome was fine, but Safari (WebGL is off by default) the settings menu isn't hiding the white text to the right (the settings text). I can see 1280x800 and English and the volume slider all at the same time.

    You should be able to simulate this in C2 preview my disabling WebGL.

    Thank you very much

    Yup, I am aware of this problem... it happens when the webgl is off. It's a bug caused by "LiteTween" plugin.

    I will try to find a workaround.

    But I'm not worried about it... I'll export my game with node-webkit, so WebGL incompatible browsers will not bother.

    And if a pc isn't webgl compatible, probably it will not run the game properly anyway... something like 30fps dropping.

    Again, sorry for the english.

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  • Hi <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> -sorry for the english.

    I'm doing a PC platform style game called Kanye Kiddo.

    Today I finished the game menu. I think it looks interesting and have no bugs.. but I don't have access to other machines, so I can't really know how the game works on other pcs.

    And that's why I'm here ^^

    So.. can you guys test it? if you find any bug, please, let me know <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I left a fps marker in the main menu and settings layouts too. The menu run smoothly?

    Thank you very much.

    Browser version just for a quick view: https://db.tt/bIwAOdlD

    Downloadable Node-Webkit version: https://www.dropbox.com/sh/teq5qnl8ydlx ... r27MuUxlOa

  • You could try the script wizard, it automates almost everything for you. Although if you found something that works already just stick with that.

    Thank you

  • caniuse.com/webgl

    Hehe awesome

    Thanks

    Linux is... spotty.

    Apple will eventually. Some do now, but probably not via Chrome, which is what nodewebkit is.

    On the other hand everything can run canvas2d.

    Anything considered modern that is.

    Hm.. interesting.

    Thank you ^^

  • K , different thing ; maybe try Inno Setup http://www.innosetup.com/

    Hehe thank you

    I've tested it.. but it's a little complicated to understand.

    But, as I said before, I have tried 'install forge' and it seems awesome.. works great for me.

  • Are you trying to make an installer, or package all the dependencies as one file?

    An installer, like whatever other games.

  • Pc from this decade?

    Sure.

    Pc, and not Mac?

    Sure.

    So, most machines are capable to run WebGL?

    Mac and Linux are not compatible?

    Thanks

  • The node-webkit docs suggests Enigma Virtual Box. 'It's free for personal and commercial use. '

    I've used it and it seems to work fine.

    But seems like this program only create 'portable' executables, right?

  • WebGL is avaible in every pc this days?

    I'm making a game for pc, with node-wk, and I'm worried that people may not see the image and sound effects, the fps gain, etc..

  • Thank you, guys

    I have tried some programs and 'install forge' seems to be the best option for me. It works great.

  • p0tayters

    Yup, it works.. but I'm not that familiar with arrays.

    I think with it you don't need variables... just the array data.

  • I need to use webstorage for a very simple "Last level reached" save. After completing a level, the game will go back to the level select screen with the new level unlocked, kind of like in the super mario games. Ashley referenced it being possible in this tutorial: https://www.scirra.com/tutorials/526/ho ... -savegames

    I cant really find any tutorial or anything on this and Im having a real hard time understanding it. My head feels like exploding trying to make sense of it and Im staring to get frustrated, can anyone please help or something? <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    I need help. Thanks.

    You don't really need any tutorial for this. Let's see..

    Create a variable (something like 'savegame') and give it a 0. So, no saves yet.

    You just need to add 1 to this variable any time that a level begins.

    And in the same event, use the webstorage "set local value".

    Create whatever key and set the 'savegame' variable to the 'value'.

    Now you have the data that you want.

    If you have any questions, let me know <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Contact me by email --> , i can't send PM because i have less than 500 reputation points -_-

    Thank you, dude. But I think that is best if you answer here, bcause other people can see too.

    Inno is very good and i think its what Scirra use for the Construct 2 program. I use Install InstallForge which is also easy to use and free.

    Hm... I'll take a look.

    Thanks.

    Edit: ok.. I downloaded the program, but I couldn't use it I'm very nb in this things..

    Can you please explain me just the basics to do an exe to c2 files?

  • I read this tutorial: https://www.scirra.com/tutorials/880/ho ... ect-to-exe

    But then I read this coment about this "ClickTeam Install Creator".

    "Great tutorial, i just wonder if there are open-source alternatives to the "click team" intall maker..

    Becos they add their own advert in free version, and the paid version is not that cheap."

    So, i found a program called "Inno Compiler"... I downloaded and it seems very complete. And complicated.. lol

    How can I use this on the construct exported files?