Zathan's Forum Posts

  • Try to use a boolean variable. Something like:

    When the collision begins, set the boolean to true. And when it stops overlapping, false.

    So.. "if THIS object isn't overlapping THAT object" and "boolean is TRUE", etc etc etc..

    And don't forget to put a "trigger once while true" in this same event, if you want a trigger.

  • "Remove local value"

    What the f.... Noob alert lol

    I really didn't saw this option..

    Anyway, thanks!

  • There is a "clear local storage" action, but this delete everything... I want to delete just a few.

    How can I do that? please.. has to be a way!

    Thanks.

  • Use a global Variable to store the value and link the Vignette amount to the Variable?

    I'm not trying to change it with events. I've just changed the values normally and saved the project... but this change isn't saved '-'

    But now I think it's ok.. probably was a bug.

    Thanks!

  • I'm using layout effects in my project. First, I used the "vignette" with start radius 0 and end radius 128. But I want to change it... and everytime that I put the end radius to 88 and save the project, this information isn't saved!

    What can I do?

  • Node.js 0.11 still hasn't gone stable yet, and as discussed previously the Web API requires that you run a separate server.

    New version of C2 comes with "Updated node-webkit to v0.10.1".

    So... any news on that?

  • Thanks pal!

    now it works, and i post a screenshot for everyone having trouble.

    You're welcome

    One more thing: your first event is ok, but I think you don't need the other two.

    Instead, just create an "else = stop steppy".

    Cheers

  • Hey guys,

    I want to play the sound "steps" for my character, it's a small audio that loops

    I used this conditions

    If:

    Player1 is moving and Player 1 is on floor > play sound "steps" looping

    When i do that it starts to loop endlessly and becomes unbearable.

    Also i tried the

    Player1 is NOT moving and Player 1 is NOT on floor > Stop playing "steps".

    but so far, it doesn't work

    Put the "trigger once while true" condition with the others.

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  • Unfortunately not,

    I've asked Ashley many time about saving tabs order on exiting C2, but his always very busy so we need to wait a bit longer.

    Hm.. It would be very useful...

    Anyway, Thanks

  • Bump

  • There is a way to organize that?

    Something like.. when I open my project, Layout1 is the first tab with his event tab in the side. After it, layout2, 3, 4, etc..

    Thanks.

  • Nice job!

    Hehe thank you ^^

  • Good job! I like it, I tried to create something similar for the previous 2030 game jam competition, this looks very solid!

    How long took you to create it? how many events lines?

    Thank you very much

    This game took me about a week to finish... but it's a simples project. Today I would do it in less time.

    But as said.. was very fun and a good learning.

    Oh, and I used 106 events ^^

  • I've just released my first game ever!

    Yeah, it's simple, I know.. but I'm very happy <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I'm already working on something more complex, but I learned a lot developing "Meteors!".

    The game is free and have ads.. no mobile version for now. Here the links to play:

    Chrome Web Store: https://chrome.google.com/webstore/deta ... kgnkkllhml

    Clay.io: http://clay.io/game/meteors

    Thanks.

  • 1- node-webkit has ugly buggy when render vector text. You should use sprite fonts.

    2- Yes but ugly, creating an invisible sprite creates ugly black box, you have to put a pixel as camouflage and set to mouse position x,y in every tick

    But I have other texts in the project and it works fine

    I don't get this pixel camouflage thing.. can you explain me?

    Thanks you very much