usbtypec's Forum Posts

  • One thing I have noticed in Construct is that when using the "Set enabled" action, the next option will sometimes be a checkmark box to enable/disable, but for other behaviors it's a dropdown menu. Is there any reason for this, or is this just an inconsistency in Construct?

    Tagged:

  • I made a game using the joystick from this video: youtube.com/watch (I did not add the 8-Dir Movement alternative)

    But there is one issue. The player goes straight through walls (Using a Tilemap). I tried adding Solid behavior to both, but that didn't work. Does anyone know how to make the player not phase through the wall?

  • I am making a small roguelite game and between runs the player can buy permanent upgrades. However, I am debating between how the player should get these upgrades, coins or Skill Points. Coins are earned when the player dies, based on how they did. SP is earned by leveling up, with one SP per lvl up .Each has pros and cons

    Coins

    + Are more common and easier to scale the cost of upgrades to a more precise amount (ex. 300 vs 500 coins)

    + Could be implemented with other reward systems such as challenges, etc

    - If skill points are not in the game, the level up system has basically no use.

    Skill Points

    +Gives lvl up system a purpose

    +Could make a system to exchange coins for SP

    -since all costs would be similar, I can't make better upgrades cost a whole lot more

    -if the price went up by 1 DP each time, it could reach 10 or more SP which would take a large amount of time to get

    Which should I choose?

    Also sorry if this was the wrong forum or a lot of reading

  • Angle is different to the bullet Angle of motion

    I know, I meant angle of motion instead of set angle. I do have the set angle of motion action right after the spawn bullet action, so I still don't know.

    It could potentially be because the enemies spawn multiple of the splitting bullets at once, so maybe one is triggering all of them?

  • So I may making a bullet-dodging game and I have enemies that are supposed to shoot bullets that after about a second split into more bullets, but there is an issue.

    So my code summed up is that when the enemy spawns the bullet instance, it then sets the bullets angle and a instance variable called splitTimer. When splitTimer reaches 0, the bullet slows down and then spawns smaller normal bullets in 6 directions (0, 60, 120, etc).

    The issue is that when the bullets split, all of them go the same direction, and that direction is always the same as the splitting Bullet, and I have no idea why. My guess is that when I am using Bullet > Set Angle > X degrees, it's changing all bullets and not one, so how can I fix this?

    Thanks

  • Okay, I found the issue. It works just fine, but it just slowly goes back to normal position if my finger is outside the joystick outline.

  • Hmm. Maybe it is just the mobile touch? I've only been testing the game on my phone. I looked back at the video and have no idea what I missed.

    Guess I'll keep looking.

  • If you need a link to the vid here it is:

    youtu.be/Szsaa00TkhE

  • Here it is. I followed a video I found on YT and it just does that, unless I missed something.

    (Also sorry for mobile screenshot I don't have access to a computer rn)

  • So I'm asking a very small game that uses touch to interact with a joystick. The problem is that when dragging the joystick, if the touch hasn't moved in a bit, the joystick slowly returns back to normal position, and I don't know why.

    MY guess is that it considers the touch a "hold" and that does something with the drag and drop, but I have no idea.

    Does anyone know why?

  • After messing around for a bit, I think you only need to have one instance in the entire project to spawn a clone of it. I tested what happened when I deleted the asteroids, and then they didn't spawn. It doesn't have to be on the same layout, there just needs to be one in the project (I think).

    Hopefully this helped.

  • One thing I have been wondering (sorry if this is a dumb question) is that on the Construct website, below the game categories, there is a GameJam button, but when I click it, nothing happens. Why is this? Is it just because there aren't any active jams?

  • thank you!

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  • I am making a game that can be best summed up as ripoff Peggle, and I need help making aim dots for the ball before shooting. I have no idea how to make this, especially since it would have to take into account the arc of the ball from gravity.

    How would I make this?

  • This should leave the buttons with 0 or 1 for variable2.

    It worked! Thank you.