usbtypec's Forum Posts

  • Oh that fixed it thank you! I don't remember putting it on a decimal point but I guess maybe it got shifted around during some resizing.

  • You could try disabling WebGPU (or enabling it). If you're on the beta branch it is enabled by default iirc and can lead to some pretty weird graphical bugs. For me random pixels are shiftet up or down, it's really weird.

    I tried that and it still had no effect, jittery pixels are still there

  • oh how much did you enlarge the sprite

    so if you were to have a sprite with dimensions in canvas size - 200*200 - but then enlarge the size by (example) 1200*1200 - the pixels show quite big and blurry

    is this the case for you too?

    its not blurry, the sprite is 300% scale but even lowering it doesn't fix the issue

  • No removing the padding didn't do anything

  • Yeah the object has a consistent canvas size the entire animation. There os some padding around it though, would removing that help? Let me try that real quick.

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  • I haven't seen it on every object but its definitely on several of them

  • Recently some of game's animations have been jittery an the 'thickness' of each pixel seems to randomly change around every frame? I've tried everything I can think of, pixel rounding off/on, letterbox integer scaling, nearest sampling, everything. Changing the objects scale doesn't fix it either, and it is centered on a whole number coordinate. Is it an issue with spritesheets or something? If anyone could help that'd be great!

  • I found the issue, since I already add the previous files from Google Play before they were removed, my phone didn't like updating the app with files from a different source. Simply deleting the old files fixed the problem and I can install the new migrated versions now.

  • Are you talking about parallax? If so then theres a Layer setting where you can change it's Parallax scroll, so for example if it was 50% x 50%, it would scroll half as far as the camera.

    Or are you talking about simply having the background scroll down? If so you could use a Sine behavior set to Sawtooth, meaning it will infinitely move in a scrolling-like motion

  • I used to have some mobile games on the Google Play Store. Recently Google decided to remove all my games and my account due to me not being 18 yet. So now I want to reupload those games to itch.io to preserve them and keep them playable. How do I export a downloadable Android file to itch.io?

    I have tried to use the signed release APK, and after downloading it on my phone it does prompt me to install the game, but after I click OK it then says "App not installed as package appears to be invalid". How do I fix this?

  • Whenever the player starts a touch, I set the TouchStartX value by using Touch.X

    However, comparing this to the Touch object's data shows that they don't have the same values. It says the X position is much less than the TouchStartX, and it also doesn't account for the viewport scrolling.

    Does the Touch object use a different measurement unit than Touch.X?

  • I don't know if this would fix the problem, but try changing the "Trigger Once" to be something like "if Tween 'Deceleration' is NOT playing", Trigger Once is usually pretty clunky and weird with individual instances, or at least it has been in my past experience.

  • I am trying to make a mask so that sprites only show in a certain area. I know how to do this, and I can make the mask work with the sprites using Source In.

    However, the problem is that the mask needs to have color to work. If the mask is invisible or has a transparent image then the sprites don't show. Is there any way to make the mask still function while not having any image on the mask?

  • Oh yeah true I completely forgot about that behavior.

  • To check if each puck has a straight shot to the goal, you can try this:

    For each puck, check the angle from the striker to the puck using angle(striker.x, striker.y, puck.x, puck,y), and have a long invisible line object that is spawned from the puck, and aimed in whatever direction the angle from the striker to the puck was. Then just check if that line intersects with a goal but not any other pucks.