usbtypec's Forum Posts

  • I am trying to add Google Play Services to a game of mine, and the Google Play Console is asking me to get the Package Name from the AndroidManifest.xml file.

    Problem is, I have no clue where to find that. Can someone please help me? And sorry if it is super obvious.

  • I'm not fully sure, but I think you have each of the icons set to "Mobile Icon" (the default) if you click the icon and go to the properties bar, see if there is an option that better suits what you need.

  • (Sorry if this has been asked before)

    Why does the Arcade on Construct not have a way to search up games or users? It would make finding certain games a lot easier, and doesn't seem like it would be super hard to implement, since some of the code from the "Find in Event Sheet" tool could be reused, and this doesn't seem like a big challenge when compared to some of the other things the Construct Team has made.

    Unless it does exist and I'm just blind.

  • Would it be better to use "On End of Layout" instead of "Every 0.1 Sec."?

  • Okay, I'll see if it works.

  • drive.google.com/file/d/17ZzSpfkN9ksOq6zXU-r-2EIvPGC1EoFZ/view

    I hope this works, I haven't shared a c3p file ever, so if this doesn't work, let me know.

  • That's the weird part. If I use Preview on laptop or mobile, it works perfectly fine, but with the app, it never works.

  • I'll get the screenshot soon, but the main idea I'm thinking of (it's likely not the cause) is that the data is loaded on start of layout, and maybe that doesn't trigger when opening the game, causing the data to then not load and then being saved at 0

    Probably wrong, but I have no idea what else the problem would be.

  • Add the Touch object, then For each button sprite, add: Touch > On tap object (or holding for left/right) > Button. Then the action for that event would be Player > Simulate Control > Jump (or whatever you need)

    For ducking, you would need to check if duck is being held and make a player animation for ducking with a smaller hitbox, since ducking isn't built in to the Platform behavior (I think),

    For interacting, you would maybe need the button to spawn a hitbox object in front of the player, and if it hits an object, run events for what happens when you interact with it.

    Hope this helped

  • Yeah, it's an unnecessarily long process. It took me a while, but one video that helped me a lot was youtu.be/CSCDkQ3jNfE . It takes a while but most of it is just checking boxes and telling them about what content it has for age rating. Really the most frustrating part was the fact that they require a privacy policy for the game, which I just used Termly.

    Tl;Dr Google play is a long process to upload a game, it just requires time and patience, especially the first time.

  • So a week ago I made a game to put on Google Play as a sort of "test" game so I can get used to the process and so there aren't any things I overlook so that for future games they don't have the same problems.

    However, there is one problem: closing the app erases all save data, and I have no idea why. If I close it while in a round, the data is fine. Does anyone know why this isn't working??

    If anyone needs the link to the game: play.google.com/store/apps/details

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  • It works for the most part, but not always. It's not a big deal, I was just curious

  • So I'm using the Line of Sight behavior and want to know if it is possible to check if the object is seeing the hitbox of the other object rather than a image point. Is there any way to do this, or is that how it already works, or did I just not see something?

  • If I were to put a game onto the Google Play Store and then update it later, would everyone still have their LocalStorage data or is it wiped/cleared when they update?

  • To change the viewport size, go to the Project bar (The one that lists all your objects) and press the topmost object, which should be the name of the project. After you press that, go to the Display section of the Properties Bar and you should find a text box to change viewport size. Note that this changes it for the entire project, not just for the layout.

    Tell me if this doesn't work or if I need to clarify something.