Trevor10's Forum Posts

  • jbadams I've never encountered a language that continued executing statements beyond a return statement. Can you provide an example?

  • Dictionaries and Arrays have different lookup times too. If you've taken any programming classes at school, they will make you learn Big O notation. It will explain why you would use them in different instances.

    This is not true in JavaScript. JS arrays are a special case of an object and JS objects are (basically) dictionaries, which means JS arrays are also dictionaries. Typed arrays were added to address the performance issues of normal JS arrays.

    I've already cast my vote for debugging (modularity was a close second), but I don't understand the "real-time multiplayer" (rtm) option. There are already WebSocket and Ajax plugins? What more could Ashley do to help? A WebRTC plugin that currently only works on Chrome, Firefox, (and Opera?) and that (at most) 5% of the community will possess the skill to use? I suspect the few people in this community who will ever write a rtm game will also write their own plugin, customized and optimized to their game's needs. However, Ashley indicated that this might be too complex for just plugins and behaviours and if it is then he is the only person who can implement rtm and that would dramatically change my vote.

  • I have the exact same problem. Has JACLEMGO's suggestion been implemented?

  • Sorry, my post was surlier than I intended. I believe Unity3D and UDK both have some sort of event system - like you said. However, Kodu is probably the absolute easiest way to work with 3D which is inspired by Alice which also aims to make 3D easy.

  • Will there ever be a 3D alternate to Construct 2? I sure hope not.

    Anyone who wants this does not understand the extra complexity of 3D. There is a beauty to the simplicity of 2D and I hope C2 never crosses that line.

    Remember the audience of C2: non-programmers. I would bet that implies non-mathematicians. Put simply, if you cannot program your game, you cannot to do 3D mathematics.

    This post reminds me of the "I want network programing to be super easy" posts. It isn't and never will be.

  • I'm pretty sure you guys will be the last ones to say C2 can't make a game as good as GM can, so really there is no difference.

    Touche.

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  • It's a good bet Xbox 720 will have very strong support for HTML5 (based off MS's direction with Windows 8). I realize Xbox 720 isn't scheduled for release until sometime in 2014, but if your game works perfectly with HTML5 it should be very simple to move it to Xbox 720 (heck C2 will probably have an exporter by then). Otherwise, I think you're stuck with using XNA or paying for Unity if Xbox 360 is your primary target.

  • I also had this problem yesterday. Thanks for getting it resolved.

  • ... even if it took a year with no updates, and no third party compatibility.

    I doubt they could do this without offering a refund. People bought C2 because they want to make games, not to wait around for a new engine. Besides, if Scirra made this switch they would be playing perpetual catch-up to Stencyl. Really, the only difference between Stencyl and C2 would be the UI. It would also nullify their tremendous advantage in HTML5 which is a promising technology. I don't know if HTML5 will be the technology to rule all the platforms, but I don't think it is in any danger of becoming obsolete in game development. However, I can see why people are getting impatient with HTML5 - the hype was so enormous and premature.

    Edit:

    This highly relevant article just came to mind. TL;DR, while Scirra is rewriting everyone else will be moving ahead and that obviously isn't good for Scirra.

  • What in the world are they planning to do with 1 mil? That isn't enough to build a game fun enough to play while making toast (and I don't own a toaster). Triple A titles cost 20 mil on average. Look at that picture, there are 24 people in it, lets say they clear an average of 50K per year each, that's 1.2 mil just on salaries for one year. After office space, hardware, software, insurance, travel, contractors, paying off kickstarter pledge rewards, and innumerable other costs are factored in they won't even have enough money to work on this game for a few months. Even the 3.3 mil Double Fine received from kickstarter isn't their only cash.

    ca.ign.com/articles/2012/07/30/are-aaa-hardcore-games-doomed

    venturebeat.com/2012/08/10/thedeanbeat-even-after-kickstarter-indie-game-maker-double-fine-is-pursuing-multiple-funding-alternatives

    Trevor

  • I hope those spammers go away. Thanks for the reply.

  • "Most users ever online was 3361, Yesterday at 5:16pm"?

    Is the above true or is there some problem with the user counter? That's around 3000 more than the previous record.

    Trevor

  • I'm making a fighting game and thus I have tons of animations per sprite. I've been organizing them into folders (ie High, Low), but (for example) putting "Attack" in both High and Low results in a "Animation name already taken" message - despite being in separate folders. The folder structure looks like this:

    High

        Attack

    Low

        Attack

    The above will not work as I cannot use the name Attack twice. I wouldn't mind if I had to type "High.Attack" or "High/Attack" in expressions if that is the only way to have unique names that reflect their folder structure.

    Edit:

    Windows 7 Home Premium 64-bit w/ SP1

    C2: 103.2 (64-bit)

  • Try to save the image. It will be *.jpg.gif.