Tokinsom's Forum Posts

  • I want to say that's intentional but I'm not sure..

    Also, but reports go here.

  • I thought there would be a lot more entries than this :< Anyone got any projects they haven't revealed yet?

  • Depends on how you currently have it set up. Please be a little more specific and we can help you out.

    If you're using every x seconds, replace x with a value that is subtracted from every now and then (but make sure it stops at some point; can't have moles popping up every millisecond!)

  • Those plugins being in the list doesn't mean they're in your game. If you added them to your project, you can remove them from the objects list like you would normal objects, like omgitburns said.

    Otherwise, if you want to 'uninstall' a plugin for whatever reason, go to

    C:>Program Files>Construct2>exporters>html5>plugins

  • Pretty sure C2 also has "NewLine"

    edit: Yep, it does.

  • I read somewhere the arcade currently doesn't allow any 3rd party plugins. Are you using any? Also, is the .zip under 10mb?

  • I was having problems with 'repeat' as well. I think I fixed it by adding "set frame to 0" and "start" each time the animation is played. I ended up making it loop and changing animations by a value, so I don't remember.

  • Works fine now. Thanks for checking it out!

  • Hey Mipey. I think there's a bug in the latest build. Seems to work fine when previewing my game but the characters don't show up at all in the exported version. (Not using WebGL.)

  • Nvm, Scrollx/2 works..dur..

  • How would I always position an object in the middle of the screen when it's in a layer with 50,50 parallax?

    I'm trying to create birds in this background layer, but the parallax messes up their spawn point.

  • I dropped Minitroid a while back. I had just switched to Construct when I started on it, and it ended up being a giant mess. It was a good learning experience though. We might bring it back some time, but probably in C2 and with original characters and such. I think I'm done with fan-games.

    To my knowledge the Construct version of Talbot's Odyssey was canceled, and they started remaking it in C++.

  • What kind of event are you using to play the sound? I've been using nothing but chrome for C2 and the sound is just fine. Sometimes the first sound played in a layout is 'cut' at the beginning, but that's all.

  • Cool cool. Also, there's really no need to use "Is group active" inside of the group. Events in the group are executed as soon as the group is activated, so 'trigger once' or even a blank event will work.

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  • Can you post a .capx? I did this and it worked..

    +Start Of Layout

    -Activate Group

    ----------------

    Group (Deactivated at start)

    ----------------

    +Group is activated

    • Set text to "Group is activated"