Tokinsom's Forum Posts

  • I see. I suppose smaller (especially browser or mobile) games would need more progressive advertising, and if devs are busy pumping out a game each month or so then such deals are very convenient. The idea of selling the whole thing for a single payment is just very odd to me, but I'm not familiar with developing small browser/mobile games so eh, sorry for speaking too soon I guess ^^;

    No revenue share is kinda scary though, ya never know just how successful your game could end up.

  • I never understand offers like these. "Let me buy your game so I can publish it myself and make all the money while you get a small one-time, up-front payment."

    Am I missing anything?

  • Keep it in your pants, guys. Geez.

  • Any news?

  • The running cycle looks like that of a wolf's or something similar. I imagine a boar running at full speed would look quick and goofy due to it's massive body and tiny legs...more like a trot I suppose. I think the snout could be fixed by flipping the end (nose) upwards a bit like in the pictures. Also yours looks pretty slim in comparison. Aside from that it looks pretty good :)

  • AnD4D PM'ed. Sorry for waiting so long :\

  • Not sure if it'll fix it but you might want to add "Is NOT pressing left" to the first event and "Is NOT pressing right" in the second.

  • Colored outline (maybe with thickness parameter) could be useful.

  • That is a damn shame. Seems it will still be a while before we can fully use external files, if ever :\</p>

  • Yeah in my opinion the new changes are absolutely terrible. Giant goofy headers, ugly bright/minty teal color, little contrast, public restroom toilet paper texture, purple text for unread threads, too much space at the bottom. The old layout was just fine! Click "Log In" after browsing the forums for a bit - that looks like the new layout!

  • If your array must be 8192x8192 you might consider using other data storage such as .INIs or Hashtables so that empty cells are not accounted for.

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  • Everything Arima said.

  • As I said in the TigSource Forums I love this game!

    PD: Are you appointing to mobile devices?

    We're planning on it, but developing mobile games in C2 still isn't really an option from my experience. If anything we will release a desktop version and then see what we can do about getting it on mobile devices, but there will probably be some big differences.

  • Added a video to the original post. Please keep in mind this engine is like 4 days in development :P

  • Oh. Sorry!

    No, it's just a cosmetic thing as far as I'm concerned.