Squibble's Forum Posts

  • Vyrnin I wouldn't be so pessimistic. There's one major point that many people overlook, and that is that AI-generated content isn't protected by copyright—it automatically falls into the public domain.

    Any asset that is AI-generated, and any game that is vibe coded is public domain and can be used free by anyone. But on the other hand you have to be careful that you don't break copyright if you use AI-generated content. If the AI generated, for example a Mario-Game and you try to sell it you will have a problem.

    People that use AI probably don't care if their AI generated content falls into public domain, because they didn't create it. AI cheapens everyone's worth, even the people that use it. If anyone, including a child can prompt AI to build a game they want to play for free or for little money, kiss the game industry goodbye, because you will be no longer needed. Why would anyone pay you to do something they can do with AI and little effort? Why ask for C3 to implement AI into it, if you don't need C3 to make games?

  • Ah you might be mistaken, I have no plugin for rive. I'm just guessing that this would be the whole point of it.

    You're right, I wasn't really paying attention who was responding.

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  • Rive isn't a game engine, afaik it's largely used for simple interactions and UI.

    You can make a game out of simple interactions though, can't you? The developers of Rive describe it as an animation and design tool that allows interactions, but the goal is to be the successor to Flash. They are nearly there. Once they add bind keyboard inputs, if they haven't already, it's a game engine for anyone who wants to make games with it. I'm told there is already a way to work around that and add keyboard controls to your game using javascript.

    I suppose the idea is to make e.g. all the UI in Rive and utilize the features it offers, then import it into Construct. Basically let Rive handle the UI side (which from what I've heard it's great at) and let Construct handle the game part.

    So your plugin allows Rive to interact with C3 events? That's pretty cool!

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  • Squibble - i wrote a updated rive player that allows for playback and user interactions etc.

    addon: drive.google.com/file/d/1xRqvYUlxPtC_TvjN1PAioJ-quDjIH8UW/view

    example file: drive.google.com/file/d/15dMb1DChjXn0rSbt4mKe3TLNP55v9RSj/view

    That's great, but what would be the purpose of playing a rive project in C3 if you can already export rive directly to the web?

  • I think Alchemist and Spriter 2 are the same thing.

    I know, I've seen the feature comparison between Spriter 2 and Alchemist on their website before they removed it. It looked like basic features are being removed from Spriter 2 to entice people that already paid for the software a decade ago to buy it again. Even in the free version of Spriter, you get basic IK, but you don't get that in Spriter 2 unless you upgrade to Alchemist. This is how they repay early supporters.

    lucid So you have nothing to say? No reasonable explanation?

  • lucid Help me understand something. I paid for Spriter about a decade ago with the promise of getting Spriter 2, but now I look at your website and find you are planning to release a better version called Alchemist and Spriter 2 still hasn't officially been released yet. Over a decade of waiting and we don't even get basic IK? What is going on?

  • I've never used Rive but SVG is clearly underutilized.

    Yeah, I haven't found much overlap in user base so far. I guess I'll have to figure it out on my own. I'm probably going to try it out this weekend if I have time.

  • Several designer friends been pushing Rive on me for a long time, and I've been resisting it, but now I'm starting to consider it. I'm wondering if anyone here has experience using it and can give me their opinion on it? Maybe tell me if you like it or not, and how it compares to C3? Coding looks much harder, but vector and animation tools look amazing at first glance. Is it as good as it's advertised?

    Rive Features

    Btw, not sure why C3 never embraced vectors tools after the fall of the Flash plugin. Seems like a missed opportunity. All we get is a SVG Picture plugin? And now Scirra is going straight into 3D? It feels like I'm helping pay for development of tools I'll never use and C3 is becoming too 3D focused. If I wanted to make 3D games, there's better 3D software I could use for it.

  • First, separate your game into two parts: game logic and visuals.

    Game logic is what actually happens in the game. Visuals are what the player sees on the screen.

    That is some great advise. Thank you!

  • Check out this demo:

    https://howtoconstructdemos.com/push-objects-in-tile-based-game-sokoban-style/

    Thank you! I'll look and compare to see what your example did better. If I wanted the player to bounce off a solid, how would I do that? Here's an example of what I mean:

    Seems like a fun way to show the player they can try, but they're not strong enough to move that object.

  • The player is moving boxes unintentionally. I tried making the hit box of the block smaller, but same issue. How can I fix this?

    Here's an animated PNG example of the issue I'm having:

    And here's a link to project:

    SokobanMovementIssue.c3p

  • igortyhon Would preventing the camera from scrolling 20 pixels (or size of the shake magnitude) from the edge of the canvas work?

  • It's a bit of a work around, but Cut and Paste works. If you want to move events into a group or drag it into a sub-event, first create a temporary event (or sub-event), cut the event you want to move, paste it to the temporary event and then delete the temporary event.

    @Ashley If the method Constructbot suggests, that would be nice. Or maybe make it were you need 2 fingers to scroll. That's what art apps do. 1 fingers draws on canvas, 2 fingers to pan/scroll the workspace.

    Nevermind. I missed the subtext of Ashley's response.