Squibble's Forum Posts

  • Thank you for helping me. I'm an animator and not a programmer, so I don't understand what you are telling me.

    I’d use the Tween behavior instead — run a value tween and update the scale with this event:

    How do I run a "value tween?"

    > Object tween "zoom" playing: Set layout scale to Object.Tween.value("zoom")
    

    Maybe create a sprite object (call it "ZoomIn"), add a tween behavior to it, and when the sprite tween is triggered, scale the layout to it? Something like...

    Condition:

    ZoomIn | is Tween "zoom" playing

    Action:

    System | Set layout scale to ZoomIn.Tween.value("zoom")

    I tried it and it didn't work for me though.

  • I'm trying to learn to use lerp for an animated zoom for a layout, but I'm not really sure what I'm doing. I know it's lerp(A,B,X).

    "A" being the starting position.

    "B" being the end position.

    "X" being the time it takes between positions.

    Unless I'm wrong. What do I type for "A" if I want the layout scale to be "0" and "B" to be "1.5"?

    Edit: Here's the final version for Zoom Toggle so you don't have to read through he entire thread. Lerp was abandoned for better Tween solution. Many thanks to dop2000 !

    ZoomToggleFinal.c3p

    Tagged:

  • I like how you marked in different colors to show me the logic. You're awesome. Thank you!

  • Hi. I'm working on a Sokoban style game and I'm having trouble with object interactions.

    Problem: When player is next to a stack of boxes only the boxes the player is next to should begin to float, but instead all of the boxes in the room float.

    Here's an example file:

    https://www.dropbox.com/scl/fi/l5ke58u1fi423j5vjhklr/PushBlockTest02.c3p?rlkey=r6r6tca7uwynhw6xq5xb3c0qd&st=nc1iy23x&dl=0

  • Can you tell me if you know of any AI that generates images without copyright? I will still modify it.

    Adobe claims Firefly is safe for commercial use because it's trained on their own stock art and I think maybe images in the public domain.

    Example:

    "Space Balls" George Lucas gave the ok but with terms for no merch etc.

    Parodies are fair use under the Copyright act. If Mel Brooks asked George Lucas for permission, it was only a courtesy, because he didn't have to. I remember Robot Chicken created a Calvin and Hobbes parody and Bill Watterson would never had agreed to that.

    If your game is successful enough that anybody cares you can worry about it then and should be >happy you have the problem. Everybody and their dog is using AI art for their new games.

    So don't worry about consequences until you're in trouble, then be happy you're in trouble? You're an interesting person.

  • Thank you for that information. Executable files are not a problem in browser games.

    What about an iframe in a HTML5 game from a malicious website? You might be interacting with a malicious website and not know it. I've been told you can get malware just by visiting a malicious website. Is that not the case anymore?

    I'm not trying to be argumentative. I'm just want to know more. I've been disconnected for a long time and I'm trying to catch up.

  • Here's a walk through someone made.

    https://youtu.be/nKv_WQB3E-A?si=jaAXQBkdimJAYFvx

  • AI art can not be copyrighted (at least in the United States) because the copyright office doesn't accept it if it's not made by a human. So if you use AI art to make a character, anyone can steal that character from you and make money from your success. You don't have any protection. Think of AI art as open source, currently.

    The legal issues are that most AI are illegally trained on copyrighted art. There's a lot of investigations into AI, lawsuits against AI companies, etc. that will complicate its usage in the future. The copyright office is considering allowing art styles to be protected in the future, to better protect artists, and if your AI art is trained on that style, it might cause you legal issues at a later date.

    I think if you use AI art as inspiration and/or heavily modify it by hand, you should be fine. Artists have been doing that sort of thing since forever. Take something, put your own spin on it and make it your own.

  • I think you described the game you want to make very well, but what are you asking?

  • Would chopping up the video and playing them one after another work?

  • Ok, good to know. Thank you both for taking the time to explain that to me.

  • Neither of you are being very convincing HTML5 games are safe. I'm trying to understand this. So you can't trick a child into downloading an executable file from within a game, maybe telling them it's an add-on that allows for more features, and then have a button that executes that downloaded file as described in the linked thread?

    ...but as long as Windows is kept up-to-date, you're often safe.

    A child shouldn't be admin on a computer...

    There are better things to worry about regarding children online.

    You're both making a lot of assumptions about how responsible parents are or what a child should or shouldn't have access to on personal computers and what parents should be worried about online. We can debate all of that, but I'm not really interested in those opinions. I'm just curious to know if HTML5 games are safe.

  • I came across a thread discussing running executable files from within a game and I wondering if it's even safe to let children play HTML5 games online?

    https://www.construct.net/en/forum/construct-3/general-discussion-7/run-external-executable-file-183805

  • I couldn't see the video because it doesn't work for me. I'm just brainstorming, and maybe this isn't the best way to do it, but maybe it'll spark other ideas. How about use a sprite with multiple image points to indicate where the units are suppose to stand and move the image sprite?

    Maybe you want to march your units in a wedge formation? Create a sprite in the shape of the wedge formation, place your image points within it, have your units fill those open positions. I was in the military. In real life, we would "fall in" to the formation we wanted before we moved as a unit. If you have the units march in a formation, they wouldn't overlap and it would be more realistic. If you have more units than spots in the formation, create another formation sprite for those left over. Just an idea.

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