Squibble's Forum Posts

  • AI is just a tool. But like all tools, it depends on who uses it and how it's used. AI is not going away, and it will do amazing things for humanity, but it will also end up doing some of the most horrific things you can't imagine yet. AI is only as good or bad as we choose to make it and we are already seeing a lot of both.

    So interesting reading everyone's comments about it. Seeing who in the community is selfish, greedy, lazy, moral, practical, responsible, etc. All good information to have, without having to ask. Just people freely telling you who they are. Topics like these are always so much fun to read!

  • No need for all the apologizing, it's ok. I do disagree tho, it is a big process of trial and error. There is a reason software like these are called "editors" not "creators" tbh.

    The usual workflow, as you said, is to prototype first. You make a barebones version of everything you imagined and then you slowly develop all the things to a more and more finished state. But that means a lot of editing, not less editing.

    As for skymen's take, I just think an engine's interface is all about you not having to do everything from scratch in a text editor.

    Mistakes happen, but all the trial and error should happen in prototyping phase, but you moved into production when you created many levels that you now have to change. In the production phase, all you should really be doing is reproducing your successes.

    It's a little like putting the cart before the horse, but you want the cart manufacturer to build you a crane so you can more easily move horses around, because in the back of your mind, you know you'll probably put the horse in the wrong spot again. I'm just suggesting to put the horses first so you won't need a crane.

    You work however you want to work though and do what's best for you. You like the entire process to be trial and error, that's fine. I was only making a suggestion in case you were unaware of am more established way of working. I'll stop wasting your time and let you all get back to brainstorming solutions. I wish you success with your app and getting this new feature added to the editor!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • robloxguy14 Thank you for that thoughtful clarification and example. I feel I understand lerp better now. You eliminated a few follow up questions I had planned.

    dop2000 Ah! I see my mistakes now. I was thinking of zero as default (no zoom), because of how zero works in other plugins. I'll spare you the explanation for how I was confusing Tween Value. It works great now! Very creative solution and may become handy if I ever need to tween other things that are unable to be given a tween behavior directly. Thank you so much!

  • Are you asking me or skymen?

    You and anyone with similar issues. I'm not trying to be argumentative, nor negate the usefulness of your ideas for C3. My intent was suggestive and I'm only trying offer some helpful advise. You don't know what you don't know. If you had never worked for a studio before, maybe you are unaware most studios have development workflows that would help you avoid the issues you are having now. Best practice is doing all the planning, pre-production like design and prototyping before moving into the production phase. If you already know this, great! If not, I hope it helps.

    fedca I mostly agree, but not what I meant.

  • dop2000 I used the lerp example you provided me with. Works great. If I put the layout scaling event into a group and then deactivate the group shortly after activating it, does that solve the issue with the layout scaling for too long? Here's what I have to toggle Zoom:

    If the Tween behavior method is still better in your opinion, I'd like to learn how that works.

  • Maybe I don't understand your situation, but wouldn't better planning solve your problem? Maybe know exactly what you want before making too many levels that might need changes?

  • I appreciate you helping me with this. Here's a screenshot of the code.

    After pressing "Z" the screen goes blank. I'm guessing the layout zoomed too quickly for too long?

  • Thank you for helping me. I'm an animator and not a programmer, so I don't understand what you are telling me.

    I’d use the Tween behavior instead — run a value tween and update the scale with this event:

    How do I run a "value tween?"

    > Object tween "zoom" playing: Set layout scale to Object.Tween.value("zoom")
    

    Maybe create a sprite object (call it "ZoomIn"), add a tween behavior to it, and when the sprite tween is triggered, scale the layout to it? Something like...

    Condition:

    ZoomIn | is Tween "zoom" playing

    Action:

    System | Set layout scale to ZoomIn.Tween.value("zoom")

    I tried it and it didn't work for me though.

  • I'm trying to learn to use lerp for an animated zoom for a layout, but I'm not really sure what I'm doing. I know it's lerp(A,B,X).

    "A" being the starting position.

    "B" being the end position.

    "X" being the time it takes between positions.

    Unless I'm wrong. What do I type for "A" if I want the layout scale to be "0" and "B" to be "1.5"?

    Edit: Here's the final version for Zoom Toggle so you don't have to read through he entire thread. Lerp was abandoned for better Tween solution. Many thanks to dop2000 !

    ZoomToggleFinal.c3p

    Tagged:

  • I like how you marked in different colors to show me the logic. You're awesome. Thank you!

  • Hi. I'm working on a Sokoban style game and I'm having trouble with object interactions.

    Problem: When player is next to a stack of boxes only the boxes the player is next to should begin to float, but instead all of the boxes in the room float.

    Here's an example file:

    https://www.dropbox.com/scl/fi/l5ke58u1fi423j5vjhklr/PushBlockTest02.c3p?rlkey=r6r6tca7uwynhw6xq5xb3c0qd&st=nc1iy23x&dl=0

  • Can you tell me if you know of any AI that generates images without copyright? I will still modify it.

    Adobe claims Firefly is safe for commercial use because it's trained on their own stock art and I think maybe images in the public domain.

    Example:

    "Space Balls" George Lucas gave the ok but with terms for no merch etc.

    Parodies are fair use under the Copyright act. If Mel Brooks asked George Lucas for permission, it was only a courtesy, because he didn't have to. I remember Robot Chicken created a Calvin and Hobbes parody and Bill Watterson would never had agreed to that.

    If your game is successful enough that anybody cares you can worry about it then and should be >happy you have the problem. Everybody and their dog is using AI art for their new games.

    So don't worry about consequences until you're in trouble, then be happy you're in trouble? You're an interesting person.

  • Thank you for that information. Executable files are not a problem in browser games.

    What about an iframe in a HTML5 game from a malicious website? You might be interacting with a malicious website and not know it. I've been told you can get malware just by visiting a malicious website. Is that not the case anymore?

    I'm not trying to be argumentative. I'm just want to know more. I've been disconnected for a long time and I'm trying to catch up.

  • Here's a walk through someone made.

    https://youtu.be/nKv_WQB3E-A?si=jaAXQBkdimJAYFvx

  • AI art can not be copyrighted (at least in the United States) because the copyright office doesn't accept it if it's not made by a human. So if you use AI art to make a character, anyone can steal that character from you and make money from your success. You don't have any protection. Think of AI art as open source, currently.

    The legal issues are that most AI are illegally trained on copyrighted art. There's a lot of investigations into AI, lawsuits against AI companies, etc. that will complicate its usage in the future. The copyright office is considering allowing art styles to be protected in the future, to better protect artists, and if your AI art is trained on that style, it might cause you legal issues at a later date.

    I think if you use AI art as inspiration and/or heavily modify it by hand, you should be fine. Artists have been doing that sort of thing since forever. Take something, put your own spin on it and make it your own.