Opinions on Rive?

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  • Several designer friends been pushing Rive on me for a long time, and I've been resisting it, but now I'm starting to consider it. I'm wondering if anyone here has experience using it and can give me their opinion on it? Maybe tell me if you like it or not, and how it compares to C3? Coding looks much harder, but vector and animation tools look amazing at first glance. Is it as good as it's advertised?

    Rive Features

    Btw, not sure why C3 never embraced vectors tools after the fall of the Flash plugin. Seems like a missed opportunity. All we get is a SVG Picture plugin? And now Scirra is going straight into 3D? It feels like I'm helping pay for development of tools I'll never use and C3 is becoming too 3D focused. If I wanted to make 3D games, there's better 3D software I could use for it.

  • I've never used Rive but SVG is clearly underutilized.

  • I've never used Rive but SVG is clearly underutilized.

    Yeah, I haven't found much overlap in user base so far. I guess I'll have to figure it out on my own. I'm probably going to try it out this weekend if I have time.

  • Squibble - i wrote a updated rive player that allows for playback and user interactions etc.

    addon: drive.google.com/file/d/1xRqvYUlxPtC_TvjN1PAioJ-quDjIH8UW/view

    example file: drive.google.com/file/d/15dMb1DChjXn0rSbt4mKe3TLNP55v9RSj/view

  • Squibble - i wrote a updated rive player that allows for playback and user interactions etc.

    addon: drive.google.com/file/d/1xRqvYUlxPtC_TvjN1PAioJ-quDjIH8UW/view

    example file: drive.google.com/file/d/15dMb1DChjXn0rSbt4mKe3TLNP55v9RSj/view

    That's great, but what would be the purpose of playing a rive project in C3 if you can already export rive directly to the web?

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  • That's great, but what would be the purpose of playing a rive project in C3 if you can already export rive directly to the web?

    Rive isn't a game engine, afaik it's largely used for simple interactions and UI. I suppose the idea is to make e.g. all the UI in Rive and utilize the features it offers, then import it into Construct. Basically let Rive handle the UI side (which from what I've heard it's great at) and let Construct handle the game part.

  • Rive isn't a game engine, afaik it's largely used for simple interactions and UI.

    You can make a game out of simple interactions though, can't you? The developers of Rive describe it as an animation and design tool that allows interactions, but the goal is to be the successor to Flash. They are nearly there. Once they add bind keyboard inputs, if they haven't already, it's a game engine for anyone who wants to make games with it. I'm told there is already a way to work around that and add keyboard controls to your game using javascript.

    I suppose the idea is to make e.g. all the UI in Rive and utilize the features it offers, then import it into Construct. Basically let Rive handle the UI side (which from what I've heard it's great at) and let Construct handle the game part.

    So your plugin allows Rive to interact with C3 events? That's pretty cool!

  • So your plugin allows Rive to interact with C3 events?

    Ah you might be mistaken, I have no plugin for rive. I'm just guessing that this would be the whole point of it.

  • Ah you might be mistaken, I have no plugin for rive. I'm just guessing that this would be the whole point of it.

    You're right, I wasn't really paying attention who was responding.

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